
I launched an iOS app with no audience, no funding, and no marketing experience.
The first few weeks? Almost no downloads.
Fast forward 90 days?$1,400 in revenue.
Not a life-changing amount, but enough to prove that small indie apps can make real money. Here are six key lessons I learned from launching my first profitable app:
Like many devs, I used to believe: "If I build something great, people will find it."
Wrong. If nobody is searching for your app, it doesn’t matter how well you code it.
How to avoid this mistake:
I made the mistake of coding before validating, and it nearly cost me months of effort.
"Build it and they will come" is a lie.
I launched my first app without a marketing plan, and it sat in the App Store unnoticed.
Once I focused on marketing, downloads increased.
Here’s what worked:
If you don’t actively market your app, nobody will find it.
A common mistake: Launch a free app & figure out monetization later.
I started with ads. Bad move.
What works better:
Devs love clean, optimized code. But users don’t care.
Here’s what actually matters:
I wasted time optimizing code instead of improving UX, and it hurt my retention rate.
Initially, I had no idea why users were leaving.
Tracking these metrics changed everything:
Your first version won’t be a hit. Iteration is key.
I almost gave up after:
Small changes made a huge difference:
Most indie devs quit too early. Those who iterate, win.
If you’re willing to:
Then YES, you absolutely should.
📺 I break down my full experience in this video